Skip the Toe-Touches: Warm Up Dynamic, Stretch Static Later
Here's the short version: don't stretch cold. Before you run, move — don't hold. Do 5 to 10 minutes of leg swings, walking lunges, high knees, and butt kicks. Save the toe-touches and quad pulls for after, when your muscles are warm and pliable.
The science backs this up pretty cleanly. Static stretching — holding a position for 20-30 seconds — briefly reduces muscle strength and power output when done on cold muscle. Researchers have found this effect, sometimes called 'stretch-induced strength loss,' can last up to an hour. That's the opposite of what you want right before a run where you need your muscles firing at full capacity. On top of that, there's no solid evidence that pre-run static stretching actually lowers injury risk. It was long assumed to help, but the research just doesn't back that up.
Dynamic stretching does the job you actually need before running: it raises muscle temperature, increases blood flow, and takes joints through the range of motion you're about to use. Leg swings mimic your stride. Walking lunges wake up your hips and glutes. High knees and butt kicks get your neuromuscular system firing in the running pattern. It's specific, not generic.
Static stretching still has a place — just move it. After your run, or on a rest day, holding stretches for 20-30 seconds can help maintain flexibility and may support recovery. Cold-muscle static stretching before a run mostly just costs you power for no real benefit.
If you're new to running, this is one of those small habit swaps that's easy to fix and easy to forget. Five minutes of movement-based warm-up beats five minutes of standing still trying to touch your toes.
If your warm-up log shows static holds pre-run, the coach nudges you toward leg swings and high knees instead, and flags stretching as a post-run or rest-day habit.